Game development (5 cr)
Code: T42T192OJ-3003
General information
- Enrollment
-
18.03.2024 - 24.11.2024
Registration for the implementation has ended.
- Timing
-
25.11.2024 - 15.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Distance learning
- Unit
- Bachelor of Business Administration, Business Information Technology
- Teaching languages
- English
- Seats
- 1 - 45
- Degree programmes
- Degree Programme in Business Information Technology
- Teachers
- Ani Ruusila
- Teacher in charge
- Ani Ruusila
- Groups
-
TA42T23KBachelor of Business Administration, Information Processing, Tornio, Spring 2023
- Course
- T42T192OJ
Evaluation scale
H-5
Content scheduling
Detailed schedule can be found from the moodle.
Objective
You are able to plan and develop 3D game with game engine. You can produce ja edit 3D graphics and animation to AR applications.
Execution methods
Students implement their own programming project and at the same time the teacher guides students in deepening their competence in game programming. More detailed information about the current implementation can be found in the implementation plans.
Accomplishment methods
Studies can be carried out participating to lectures or discuss with the lecturer of your own plan. Your own plan has to be discussed before lecturers and it should be realistic. The responsible lecturer can accept or reject your plan.
Content
- Basics of game engine
- 3D graphics and animation to AR applications
- Game development with C# language
Location and time
The course is carried out in Zoom and Moodle 25.11. - 15.12.2024.
Materials
The learning material can be found from moodle.
Teaching methods
Zoom sessions are from 9.00 to 12.00. detailed view is on the calender. Independent work.
Exam schedules
No exams are organized during the course.
The 1st renewal is 2 months from the date of the last returnable work and the 2nd renewal is 4 months from the date of the last returnable work.
Student workload
Course is 5 credits, which means 133 hours student work.
Assessment criteria, satisfactory (1)
Satisfactory 1
You understand what game programming is and recognize the tools and methods needed in game programming.
Satisfactory 2
You can modify simple game parts with the help of examples.
Assessment criteria, good (3)
Good 3
You can develop the functionality of a game program based on given specification.
Good 4
You can develop a simple game based on given specification and with a help of examples.
Assessment criteria, excellent (5)
Excellent 5
You can independently plan and develop a functional game based on the given specifications.
Qualifications
Participation requires previously acquired competence in object-oriented programming and in the basics of game programming. For example, an accepted performance from previous courses in object-oriented programming 1 and 2 and the basics of game programming or the corresponding level of competence acquired in other ways.