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Game development (5 cr)

Code: T42T192OJ-3003

General information


Enrollment
18.03.2024 - 24.11.2024
Registration for the implementation has ended.
Timing
25.11.2024 - 15.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
0 cr
Virtual portion
5 cr
Mode of delivery
Distance learning
Unit
Bachelor of Business Administration, Business Information Technology
Teaching languages
English
Seats
1 - 45
Degree programmes
Degree Programme in Business Information Technology
Teachers
Ani Ruusila
Teacher in charge
Ani Ruusila
Groups
TA42T23K
Bachelor of Business Administration, Information Processing, Tornio, Spring 2023
Course
T42T192OJ

Evaluation scale

H-5

Content scheduling

Detailed schedule can be found from the moodle.

Objective

You are able to plan and develop 3D game with game engine. You can produce ja edit 3D graphics and animation to AR applications.

Execution methods

Students implement their own programming project and at the same time the teacher guides students in deepening their competence in game programming. More detailed information about the current implementation can be found in the implementation plans.

Accomplishment methods

Studies can be carried out participating to lectures or discuss with the lecturer of your own plan. Your own plan has to be discussed before lecturers and it should be realistic. The responsible lecturer can accept or reject your plan.

Content

- Basics of game engine
- 3D graphics and animation to AR applications
- Game development with C# language

Location and time

The course is carried out in Zoom and Moodle 25.11. - 15.12.2024.

Materials

The learning material can be found from moodle.


Teaching methods

Zoom sessions are from 9.00 to 12.00. detailed view is on the calender. Independent work.

Exam schedules

No exams are organized during the course.
The 1st renewal is 2 months from the date of the last returnable work and the 2nd renewal is 4 months from the date of the last returnable work.

Student workload

Course is 5 credits, which means 133 hours student work.

Assessment criteria, satisfactory (1)

Satisfactory 1

You understand what game programming is and recognize the tools and methods needed in game programming.

Satisfactory 2

You can modify simple game parts with the help of examples.

Assessment criteria, good (3)

Good 3

You can develop the functionality of a game program based on given specification.

Good 4

You can develop a simple game based on given specification and with a help of examples.

Assessment criteria, excellent (5)

Excellent 5

You can independently plan and develop a functional game based on the given specifications.

Qualifications

Participation requires previously acquired competence in object-oriented programming and in the basics of game programming. For example, an accepted performance from previous courses in object-oriented programming 1 and 2 and the basics of game programming or the corresponding level of competence acquired in other ways.

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