Skip to main content

The basics of game development (5 cr)

Code: T42T190OJ-3001

General information


Enrollment

14.03.2022 - 19.09.2022

Timing

26.09.2022 - 16.10.2022

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Unit

Bachelor of Business Administration, Business Information Technology

Teaching languages

  • English

Seats

10 - 40

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Ani Ruusila

Responsible person

Ani Ruusila

Student groups

  • TA42T21K

Objective

You are able to plan and develop a 3D game with game engine. You can produce and edit 3D graphics and animation to AR applications.

Content

- Basics of game engine (Unity)
- 3D graphics and animation to AR applications
- Game development with C# language

Location and time

The course is carried out in Zoom and Moodle 26.9. - 26.10.2022

Materials

The learning material can be found from moodle.

Teaching methods

Zoom sessions are from 9.00 to 12.45 and a whole day seminar. Detailed schedule is on the calender. Independent work.

Content scheduling

Detailed schedule can be found from the moodle.

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfying 1
You understand what game programming is and recognize the tools and methods needed in game programming.

Satisfying 2
You can modify simple game parts with the help of examples.

Assessment criteria, good (3)

Good 3
You can develop functionality of a game program based on given specification.

Good 4
You can develop a simple game based on given specification and with a help of examples.

Assessment criteria, excellent (5)

Excellent 5
You can independently plan and develop a functional game based on the given specifications.

Assessment methods and criteria

Evaluation criterias can be found from moodle.

Qualifications

Previously acquired knowledge and skills in Object Oriented Programming are required.