The basics of game development (5 cr)
Code: T42T190OJ-3001
General information
Enrollment
14.03.2022 - 19.09.2022
Timing
26.09.2022 - 16.10.2022
Credits
5 op
Virtual proportion (cr)
5 op
Mode of delivery
Distance learning
Unit
Bachelor of Business Administration, Business Information Technology
Teaching languages
- English
Seats
10 - 40
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Ani Ruusila
Responsible person
Ani Ruusila
Student groups
-
TA42T21K
Objective
You are able to plan and develop a 3D game with game engine. You can produce and edit 3D graphics and animation to AR applications.
Content
- Basics of game engine (Unity)
- 3D graphics and animation to AR applications
- Game development with C# language
Location and time
The course is carried out in Zoom and Moodle 26.9. - 26.10.2022
Materials
The learning material can be found from moodle.
Teaching methods
Zoom sessions are from 9.00 to 12.45 and a whole day seminar. Detailed schedule is on the calender. Independent work.
Content scheduling
Detailed schedule can be found from the moodle.
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
Satisfying 1
You understand what game programming is and recognize the tools and methods needed in game programming.
Satisfying 2
You can modify simple game parts with the help of examples.
Assessment criteria, good (3)
Good 3
You can develop functionality of a game program based on given specification.
Good 4
You can develop a simple game based on given specification and with a help of examples.
Assessment criteria, excellent (5)
Excellent 5
You can independently plan and develop a functional game based on the given specifications.
Assessment methods and criteria
Evaluation criterias can be found from moodle.
Qualifications
Previously acquired knowledge and skills in Object Oriented Programming are required.