Organic 3D ModelingLaajuus (15 cr)
Code: T26K124OJ
Credits
15 op
Teaching language
- Finnish
Objective
You know how to make organic digital 3D models (people, animals, etc.) using advanced modeling methods. You know and master advanced modeling methods, e.g. image-based modeling and digital sculpting. You know how to modify the model's surface structure into a functional one.
You know how to make your 3D works available to the public both physically and digitally.
Content
You make organic digital 3D models (people, animals, etc.) using different modeling methods. You modify the character's surface structure into a functional one and attach the bones to the character. You move the character to the desired position. You control the transitions between analog and digital (image or physical object to digital model, digital model to physical piece). A physical and digital exhibition is built from the 3D works, which is open to the public.
Enrollment
18.03.2024 - 30.09.2024
Timing
01.10.2024 - 31.12.2024
Credits
15 op
Mode of delivery
Contact teaching
Unit
Bachelor of Culture and Arts, Visual Arts
Teaching languages
- Finnish
Seats
1 - 30
Degree programmes
- Degree Programme in Fine Arts
Teachers
- Jari Penttinen
Responsible person
Jari Penttinen
Student groups
-
T26K23SBachelor of Culture and Arts, Visual Arts , Tornio, Autumn 2023
Objective
You know how to make organic digital 3D models (people, animals, etc.) using advanced modeling methods. You know and master advanced modeling methods, e.g. image-based modeling and digital sculpting. You know how to modify the model's surface structure into a functional one.
You know how to make your 3D works available to the public both physically and digitally.
Content
You make organic digital 3D models (people, animals, etc.) using different modeling methods. You modify the character's surface structure into a functional one and attach the bones to the character. You move the character to the desired position. You control the transitions between analog and digital (image or physical object to digital model, digital model to physical piece). A physical and digital exhibition is built from the 3D works, which is open to the public.
Evaluation scale
H-5
Enrollment
13.03.2023 - 30.08.2023
Timing
31.08.2023 - 15.12.2023
Credits
15 op
Virtual proportion (cr)
3 op
RD proportion (cr)
10 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Bachelor of Culture and Arts, Visual Arts
Teaching languages
- Finnish
Seats
1 - 30
Degree programmes
- Degree Programme in Fine Arts
Teachers
- Jari Penttinen
- Anitra Arkko
Responsible person
Jari Penttinen
Student groups
-
T26K22SBachelor of Culture and Arts, Visual Arts, Tornio, autumn 2022
Objective
You know how to make organic digital 3D models (people, animals, etc.) using advanced modeling methods. You know and master advanced modeling methods, e.g. image-based modeling and digital sculpting. You know how to modify the model's surface structure into a functional one.
You know how to make your 3D works available to the public both physically and digitally.
Content
You make organic digital 3D models (people, animals, etc.) using different modeling methods. You modify the character's surface structure into a functional one and attach the bones to the character. You move the character to the desired position. You control the transitions between analog and digital (image or physical object to digital model, digital model to physical piece). A physical and digital exhibition is built from the 3D works, which is open to the public.
Evaluation scale
H-5
Enrollment
14.03.2022 - 25.08.2022
Timing
01.09.2022 - 15.12.2022
Credits
15 op
Virtual proportion (cr)
3 op
RD proportion (cr)
3 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Bachelor of Culture and Arts, Visual Arts
Teaching languages
- Finnish
Seats
10 - 35
Degree programmes
- Degree Programme in Fine Arts
Teachers
- Jari Penttinen
- Anitra Arkko
Responsible person
Jari Penttinen
Student groups
-
T26K21SBachelor of Culture and Arts, Visual Arts, autumn 2021
Objective
You know how to make organic digital 3D models (people, animals, etc.) using advanced modeling methods. You know and master advanced modeling methods, e.g. image-based modeling and digital sculpting. You know how to modify the model's surface structure into a functional one.
You know how to make your 3D works available to the public both physically and digitally.
Content
You make organic digital 3D models (people, animals, etc.) using different modeling methods. You modify the character's surface structure into a functional one and attach the bones to the character. You move the character to the desired position. You control the transitions between analog and digital (image or physical object to digital model, digital model to physical piece). A physical and digital exhibition is built from the 3D works, which is open to the public.
Evaluation scale
H-5