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Digital Twins (5 cr)

Code: R504D81-3001

General information


Enrollment

02.10.2023 - 31.01.2024

Timing

01.02.2024 - 10.05.2024

Credits

5 op

Mode of delivery

Contact teaching

Unit

Bachelor of Engineering, Information Technology

Teaching languages

  • English
  • Finnish

Seats

0 - 30

Teachers

  • Toni Westerlund

Responsible person

Toni Westerlund

Student groups

  • R54D21S
    Bachelor of Engineering, Machine Learning and Data Engineering (full time studies), 2021

Objective

The student knows the classification and operating principles of digital twins. The student knows the technology on how digital twins are implemented. The student becomes acquainted with the process of producing digital twins.

Content

- Basic principles of digital twins
- Design and implementation of the digital twin
- Visual and functional modeling of the digital twin and their integration

Location and time

Education according to the timetable at the Rantavitika campus, Jokiväylä 11, in the spring semester 2023

Materials

Lecture material, examples and exercises. In the Moodle workspace, a link to the shared Drive/OneDrive material directory.

Teaching methods

36 hours of classroom teaching and exercises, independent study, 101.5 hours of practical work.
Doing exercises in your own time in addition to lessons is essential if you want to achieve the skills and professional qualifications required in working life.

Exam schedules

There is no exam in the course. Competence is demonstrated through practice tasks.

Completion alternatives

There is no exam in the course. Returnable practice tasks or a project of a similar size, which can be used to demonstrate competence in the subject area being discussed.

Content scheduling

Unity / Unreal Engine
- Simple digital Twins that can be used to represent data
- Two-way digital Twins, which can be used to control the equipment.
- Two-way digital twins that also enable simulations

Further information

We use game engines and game technology in the Study Course. Completing the course requires hardware that enables unreal/unity game engine development. Students have access to the school's computers and the opportunity to use the Citrix service

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

The student knows the basic principles of the digital twin.

Assessment criteria, good (3)

The student knows the visual and functional modeling of a digital model.

Assessment criteria, excellent (5)

The student can design and implement a visual and functional model of the digital twin and to combine the real-world equivalent with the digital twin.

Assessment methods and criteria

The assessment is based on the test completed in the study course (demonstrating competence) and the study course's practice assignments.