AR/VR development (5 cr)
Code: T42T191OJ-3003
General information
Enrollment
18.03.2024 - 09.10.2024
Timing
10.10.2024 - 24.11.2024
Credits
5 op
Virtual proportion (cr)
5 op
Mode of delivery
Distance learning
Unit
Bachelor of Business Administration, Business Information Technology
Teaching languages
- English
Seats
1 - 45
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Yrjö Koskenniemi
Responsible person
Yrjö Koskenniemi
Student groups
-
TA42T23KBachelor of Business Administration, Information Processing, Tornio, Spring 2023
Objective
You understand the terms AR (Augmented Reality) and VR (Virtual Reality) and you are able to utilize the potential implementation in different environments. You understand what is needed to create and develop AR/VR -applications and you are able to define requirements for AR/VR applications/projects.
Content
- AR/VR concept and uses
- AR/VR applications and tools
- AR/VR requirement definitions
Location and time
10.11.10. seminar locally in Minerva and 11.-24.11.2023 lessons and exercises. All the lessons will be recorded.
Materials
All the learning material is listed in schools learning environment
Teaching methods
During the lessons we go through different tools to create AR/VR -experience. Students learn by doing exercises.
Completion alternatives
Student can show AR/VR-development skills in different way agreed by teacher
Further information
You should have "Basics of Game Development" -course done before attending this course
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
1 You know the terms and know which tools are needed to create AR/VR experience.
2 You can use the tools to create AR/VR experiences by looking at instructions.
Assessment criteria, good (3)
3 You can utilize AR/VR tools to create and plan AR/VR experiences but still need some guidance.
4 You are able to create and plan AR/VR experiences very much on your own according to requirements.
Assessment criteria, excellent (5)
You can make requirement plans and decisions to create AR/VR experiences and you are able to use different tools to create most of the parts needed in experience development.