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Game DevelopmentLaajuus (5 cr)

Code: T42T192OJ

Credits

5 op

Teaching language

  • English

Objective

You are able to plan and develop 3D game with game engine. You can produce ja edit 3D graphics and animation to AR applications.

Content

- Basics of game engine
- 3D graphics and animation to AR applications
- Game development with C# language

Qualifications

Participation requires previously acquired competence in object-oriented programming and in the basics of game programming. For example, an accepted performance from previous courses in object-oriented programming 1 and 2 and the basics of game programming or the corresponding level of competence acquired in other ways.

Assessment criteria, satisfactory (1)

Satisfactory 1

You understand what game programming is and recognize the tools and methods needed in game programming.

Satisfactory 2

You can modify simple game parts with the help of examples.

Assessment criteria, good (3)

Good 3

You can develop the functionality of a game program based on given specification.

Good 4

You can develop a simple game based on given specification and with a help of examples.

Assessment criteria, excellent (5)

Excellent 5

You can independently plan and develop a functional game based on the given specifications.

Materials

Learning materials are presented in the implementation plan.

Enrollment

18.03.2024 - 24.11.2024

Timing

25.11.2024 - 15.12.2024

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Unit

Bachelor of Business Administration, Business Information Technology

Teaching languages
  • English
Seats

1 - 45

Degree programmes
  • Degree Programme in Business Information Technology
Teachers
  • Ani Ruusila
Responsible person

Ani Ruusila

Student groups
  • TA42T23K
    Bachelor of Business Administration, Information Processing, Tornio, Spring 2023

Objective

You are able to plan and develop 3D game with game engine. You can produce ja edit 3D graphics and animation to AR applications.

Content

- Basics of game engine
- 3D graphics and animation to AR applications
- Game development with C# language

Location and time

The course is carried out in Zoom and Moodle 25.11. - 15.12.2024.

Materials

The learning material can be found from moodle.

Teaching methods

Zoom sessions are from 9.00 to 12.00. detailed view is on the calender. Independent work.

Exam schedules

No exams are organized during the course.
The 1st renewal is 2 months from the date of the last returnable work and the 2nd renewal is 4 months from the date of the last returnable work.

Content scheduling

Detailed schedule can be found from the moodle.

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfactory 1

You understand what game programming is and recognize the tools and methods needed in game programming.

Satisfactory 2

You can modify simple game parts with the help of examples.

Assessment criteria, good (3)

Good 3

You can develop the functionality of a game program based on given specification.

Good 4

You can develop a simple game based on given specification and with a help of examples.

Assessment criteria, excellent (5)

Excellent 5

You can independently plan and develop a functional game based on the given specifications.

Assessment methods and criteria

Evaluation criterias can be found from moodle.

Qualifications

Participation requires previously acquired competence in object-oriented programming and in the basics of game programming. For example, an accepted performance from previous courses in object-oriented programming 1 and 2 and the basics of game programming or the corresponding level of competence acquired in other ways.

Enrollment

13.03.2023 - 26.11.2023

Timing

27.11.2023 - 17.12.2023

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Unit

Bachelor of Business Administration, Business Information Technology

Teaching languages
  • English
Seats

1 - 50

Degree programmes
  • Degree Programme in Business Information Technology
Teachers
  • Ani Ruusila
Responsible person

Ani Ruusila

Student groups
  • TA42T22K
    Bachelor of Business Administration, Information Processing, Tornio, Spring 2022

Objective

You are able to plan and develop 3D game with game engine. You can produce ja edit 3D graphics and animation to AR applications.

Content

- Basics of game engine
- 3D graphics and animation to AR applications
- Game development with C# language

Location and time

The course is carried out in Zoom and Moodle 27.11. - 17.12.2023

Materials

The learning material can be found from moodle.

Teaching methods

Zoom sessions are from 9.00 to 12.00. detailed view is on the calender. Independent work.

Content scheduling

Detailed schedule can be found from the moodle.

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfactory 1

You understand what game programming is and recognize the tools and methods needed in game programming.

Satisfactory 2

You can modify simple game parts with the help of examples.

Assessment criteria, good (3)

Good 3

You can develop the functionality of a game program based on given specification.

Good 4

You can develop a simple game based on given specification and with a help of examples.

Assessment criteria, excellent (5)

Excellent 5

You can independently plan and develop a functional game based on the given specifications.

Assessment methods and criteria

Evaluation criterias can be found from moodle.

Qualifications

Participation requires previously acquired competence in object-oriented programming and in the basics of game programming. For example, an accepted performance from previous courses in object-oriented programming 1 and 2 and the basics of game programming or the corresponding level of competence acquired in other ways.

Enrollment

14.03.2022 - 31.10.2022

Timing

07.11.2022 - 27.11.2022

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Unit

Bachelor of Business Administration, Business Information Technology

Teaching languages
  • English
Seats

10 - 40

Degree programmes
  • Degree Programme in Business Information Technology
Teachers
  • Ani Ruusila
Responsible person

Ani Ruusila

Student groups
  • TA42T21K

Objective

You are able to plan and develop 3D game with game engine. You can produce ja edit 3D graphics and animation to AR applications.

Content

- Basics of game engine
- 3D graphics and animation to AR applications
- Game development with C# language

Location and time

The course is carried out in Zoom and Moodle 7.11. - 27.11.2022

Materials

The learning material can be found from moodle.

Teaching methods

Zoom sessions are from 9.00 to 12.45. detailed view is on the calender. Independent work.

Content scheduling

Detailed schedule can be found from the moodle.

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfactory 1

You understand what game programming is and recognize the tools and methods needed in game programming.

Satisfactory 2

You can modify simple game parts with the help of examples.

Assessment criteria, good (3)

Good 3

You can develop the functionality of a game program based on given specification.

Good 4

You can develop a simple game based on given specification and with a help of examples.

Assessment criteria, excellent (5)

Excellent 5

You can independently plan and develop a functional game based on the given specifications.

Assessment methods and criteria

Evaluation criterias can be found from moodle.

Qualifications

Participation requires previously acquired competence in object-oriented programming and in the basics of game programming. For example, an accepted performance from previous courses in object-oriented programming 1 and 2 and the basics of game programming or the corresponding level of competence acquired in other ways.