Game development (5 cr)
Code: T42T192OJ-3002
General information
Enrollment
13.03.2023 - 26.11.2023
Timing
27.11.2023 - 17.12.2023
Credits
5 op
Virtual proportion (cr)
5 op
Mode of delivery
Distance learning
Unit
Bachelor of Business Administration, Business Information Technology
Teaching languages
- English
Seats
1 - 50
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Ani Ruusila
Responsible person
Ani Ruusila
Student groups
-
TA42T22KBachelor of Business Administration, Information Processing, Tornio, Spring 2022
Objective
You are able to plan and develop 3D game with game engine. You can produce ja edit 3D graphics and animation to AR applications.
Content
- Basics of game engine
- 3D graphics and animation to AR applications
- Game development with C# language
Location and time
The course is carried out in Zoom and Moodle 27.11. - 17.12.2023
Materials
The learning material can be found from moodle.
Teaching methods
Zoom sessions are from 9.00 to 12.00. detailed view is on the calender. Independent work.
Content scheduling
Detailed schedule can be found from the moodle.
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
Satisfactory 1
You understand what game programming is and recognize the tools and methods needed in game programming.
Satisfactory 2
You can modify simple game parts with the help of examples.
Assessment criteria, good (3)
Good 3
You can develop the functionality of a game program based on given specification.
Good 4
You can develop a simple game based on given specification and with a help of examples.
Assessment criteria, excellent (5)
Excellent 5
You can independently plan and develop a functional game based on the given specifications.
Assessment methods and criteria
Evaluation criterias can be found from moodle.
Qualifications
Participation requires previously acquired competence in object-oriented programming and in the basics of game programming. For example, an accepted performance from previous courses in object-oriented programming 1 and 2 and the basics of game programming or the corresponding level of competence acquired in other ways.