Gamification of business (5 cr)
Code: T42T193OJ-3002
General information
- Enrollment
- 13.03.2023 - 24.09.2023
- Registration for the implementation has ended.
- Timing
- 25.09.2023 - 15.10.2023
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Distance learning
- Unit
- Bachelor of Business Administration, Business Information Technology
- Teaching languages
- English
- Seats
- 1 - 50
- Degree programmes
- Degree Programme in Business Information Technology
- Teachers
- Ani Ruusila
- Teacher in charge
- Ani Ruusila
- Groups
-
TA42T22KBachelor of Business Administration, Information Processing, Tornio, Spring 2022
- Course
- T42T193OJ
Evaluation scale
H-5
Content scheduling
Detailed schedule can be found from the moodle.
Objective
You understand the basic concepts and methods of gamification and its applications in business. You know how to design and develop an application for the gamification of a business.
Execution methods
More detailed information can be found in the implementation plan.
Accomplishment methods
You may complete this course according to the implementation or present your own plan to the responsible teacher. Your plan must be presented before the start of the implementation and it should be realistic and lead to a strengthened competence in line with the objectives of the course. The teacher in charge of the implementation may approve or reject your plan.
Content
Previously acquired competence is applied in a project that gamifies business related activities (e.g. marketing campaign).
- Principles, practices and methods of gamification
- The implementation of a business gamification project by applying previously learned programming skills
- Apllication of project management theory.
Location and time
The course is carried out in Zoom and Moodle 25.9. - 15.10.2023.
Materials
The learning material can be found from moodle.
Teaching methods
Zoom sessions are from 9.00 to 12.00. Detailed schedule is on the calender. Independent work.
Student workload
Course is 5 credits, which means 133 hours student work
Assessment criteria, satisfactory (1)
Satisfactory 1
You know how to design a gamification project
Satisfying 2
You know how to implement parts of the project as a part of the project team
Assessment criteria, good (3)
Good 3
You are able to design and implement under supervision an application that gamifies a business
Good 4
You are able to design and implement mostly independently an application that gamifies a business
Assessment criteria, excellent (5)
Excellent 5
You are able to independently design and implement a diverse business gamifying application.
Qualifications
Participation requires object-oriented programming/programming skills or at least AR/VR competence