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The basics of game development (5 cr)

Code: T42T190OJ-3002

General information


Enrollment

13.03.2023 - 22.10.2023

Timing

23.10.2023 - 12.11.2023

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Unit

Bachelor of Business Administration, Business Information Technology

Teaching languages

  • English

Seats

1 - 50

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Ani Ruusila

Responsible person

Ani Ruusila

Student groups

  • TA42T22K
    Bachelor of Business Administration, Information Processing, Tornio, Spring 2022

Objective

You are able to plan and develop a 3D game with game engine. You can produce and edit 3D graphics and animation to AR applications.

Content

- Basics of game engine (Unity)
- 3D graphics and animation to AR applications
- Game development with C# language

Location and time

The course is carried out in Zoom and Moodle 24.10. - 12.11.2023.

Materials

The learning material can be found from moodle.

Teaching methods

Zoom sessions are from 9.00 to 12.00. Detailed schedule is on the calender. Independent work.

Content scheduling

Detailed schedule can be found from the moodle.

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfying 1
You understand what game programming is and recognize the tools and methods needed in game programming.

Satisfying 2
You can modify simple game parts with the help of examples.

Assessment criteria, good (3)

Good 3
You can develop functionality of a game program based on given specification.

Good 4
You can develop a simple game based on given specification and with a help of examples.

Assessment criteria, excellent (5)

Excellent 5
You can independently plan and develop a functional game based on the given specifications.

Assessment methods and criteria

Evaluation criterias can be found from moodle.

Qualifications

Previously acquired knowledge and skills in Object Oriented Programming are required.