The basics of game development (5 cr)
Code: T42T190OJ-3002
General information
Enrollment
13.03.2023 - 22.10.2023
Timing
23.10.2023 - 12.11.2023
Credits
5 op
Virtual proportion (cr)
5 op
Mode of delivery
Distance learning
Unit
Bachelor of Business Administration, Business Information Technology
Teaching languages
- English
Seats
1 - 50
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Ani Ruusila
Responsible person
Ani Ruusila
Student groups
-
TA42T22KBachelor of Business Administration, Information Processing, Tornio, Spring 2022
Objective
You are able to plan and develop a 3D game with game engine. You can produce and edit 3D graphics and animation to AR applications.
Content
- Basics of game engine (Unity)
- 3D graphics and animation to AR applications
- Game development with C# language
Location and time
The course is carried out in Zoom and Moodle 24.10. - 12.11.2023.
Materials
The learning material can be found from moodle.
Teaching methods
Zoom sessions are from 9.00 to 12.00. Detailed schedule is on the calender. Independent work.
Content scheduling
Detailed schedule can be found from the moodle.
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
Satisfying 1
You understand what game programming is and recognize the tools and methods needed in game programming.
Satisfying 2
You can modify simple game parts with the help of examples.
Assessment criteria, good (3)
Good 3
You can develop functionality of a game program based on given specification.
Good 4
You can develop a simple game based on given specification and with a help of examples.
Assessment criteria, excellent (5)
Excellent 5
You can independently plan and develop a functional game based on the given specifications.
Assessment methods and criteria
Evaluation criterias can be found from moodle.
Qualifications
Previously acquired knowledge and skills in Object Oriented Programming are required.