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Game Production ProjectLaajuus (5 cr)

Code: R504TL67OJ

Credits

5 op

Objective

The student is able to apply appropriate tools and methods to the implementation of a practical game production project and problem solving.

Content

Tieto puuttuu

Qualifications

NULL

Assessment criteria, satisfactory (1)

Satisfactory (1)
The student performs learning tasks under the guidance of an instructor. The results and the quality of the work only meet the minimum requirements set for the job. There are factual errors and linguistic shortcomings in the reporting of the results. The student describes what he or she does mainly in everyday terms. The use of time is uncontrollable.

Satisfactory (2)
The student performs the learning tasks partly independently. The results and the quality of the work exceed the minimum requirements set for the job. There are some factual errors and linguistic shortcomings in the reporting of the results. However, the student strives to describe what he or she does in terms of professional language. The use of time is unplanned.

Assessment criteria, good (3)

Good (3)
The student performs the learning tasks independently. The results and the work are mainly of high quality. The reporting of results is almost error-free and in good professional and business language. Time is under control.

Good (4)
The student performs the learning tasks independently. The results and the making are high quality. Reporting the results is grounded and good professional and business language. Time is under control.

Assessment criteria, excellent (5)

Excellent (5)
The student performs learning tasks independently and independently. The results and making are of high quality. Reporting the results is error-free professional and business language that justifies and evaluates different issues. The use of time is planned.

Enrollment

03.10.2022 - 15.01.2023

Timing

16.01.2023 - 31.05.2023

Credits

5 op

Mode of delivery

Contact teaching

Unit

Bachelor of Engineering, Information Technology

Teaching languages
  • English
Teachers
  • Toni Westerlund
Responsible person

Toni Westerlund

Objective

The student is able to apply appropriate tools and methods to the implementation of a practical game production project and problem solving.

Content

Tieto puuttuu

Location and time

FrostBit software lab.

Materials

Self-study material provided by game engines.
Lapland Polytechnic has video tutorials.
Game Design Books

Teaching methods

In a game production project, the student uses game production methods and tools. It is possible to complete the course individually or in group work. A game production project uses a game engine and its features to help build an implementation. During the course you can concentrate on the activities of the game controllers. During the course, content can be built by 3D-modeling, texturing, animation, or illustration.
The course is completed in an internship format using existing self-study material. Essentially, there is a assignment that is formed at the beginning of the course.
Assignment can be a game project. A game that utilizes various game controllers. A game that takes advantage of VR / AR / XR. Game Simulation project.

Employer connections

Game Production Project commission by Frostbit Software Lab
The project topic can come from the workplace, the FrostBit lab, or as a participant's own project.

Exam schedules

There is no exam in the course. The process, challenge and outcome of the exercise will be evaluated

International connections

This course is offered to Exchange Students

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfactory (1)
The student performs learning tasks under the guidance of an instructor. The results and the quality of the work only meet the minimum requirements set for the job. There are factual errors and linguistic shortcomings in the reporting of the results. The student describes what he or she does mainly in everyday terms. The use of time is uncontrollable.

Satisfactory (2)
The student performs the learning tasks partly independently. The results and the quality of the work exceed the minimum requirements set for the job. There are some factual errors and linguistic shortcomings in the reporting of the results. However, the student strives to describe what he or she does in terms of professional language. The use of time is unplanned.

Assessment criteria, good (3)

Good (3)
The student performs the learning tasks independently. The results and the work are mainly of high quality. The reporting of results is almost error-free and in good professional and business language. Time is under control.

Good (4)
The student performs the learning tasks independently. The results and the making are high quality. Reporting the results is grounded and good professional and business language. Time is under control.

Assessment criteria, excellent (5)

Excellent (5)
The student performs learning tasks independently and independently. The results and making are of high quality. Reporting the results is error-free professional and business language that justifies and evaluates different issues. The use of time is planned.

Assessment criteria, fail (0)

Satisfactory (1)
The student performs learning tasks under the guidance of an instructor. The results and the quality of the work only meet the minimum requirements set for the job. There are factual errors and linguistic shortcomings in the reporting of the results. The student describes what he or she does mainly in everyday terms. The use of time is uncontrollable

Assessment criteria, satisfactory (1-2)

Satisfactory (2)
The student performs the learning tasks partly independently. The results and the quality of the work exceed the minimum requirements set for the job. There are some factual errors and linguistic shortcomings in the reporting of the results. However, the student strives to describe what he or she does in terms of professional language. The use of time is unplanned.

Assessment criteria, good (3-4)

Good (3)
The student performs the learning tasks independently. The results and the work are mainly of high quality. The reporting of results is almost error-free and in good professional and business language. Time is under control

Good (4)
The student performs the learning tasks independently. The results and the making are high quality. Reporting the results is grounded and good professional and business language. Time is under control

Assessment criteria, excellent (5)

Excellent (5)
The student performs learning tasks independently and independently. The results and making are of high quality. Reporting the results is error-free professional and business language that justifies and evaluates different issues. The use of time is planned.

Qualifications

NULL

Enrollment

02.12.2021 - 31.12.2021

Timing

01.01.2022 - 31.05.2022

Credits

5 op

Mode of delivery

Contact teaching

Unit

Bachelor of Engineering, Information Technology

Teaching languages
  • English
Teachers
  • Toni Westerlund
Responsible person

Toni Westerlund

Objective

The student is able to apply appropriate tools and methods to the implementation of a practical game production project and problem solving.

Content

Tieto puuttuu

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfactory (1)
The student performs learning tasks under the guidance of an instructor. The results and the quality of the work only meet the minimum requirements set for the job. There are factual errors and linguistic shortcomings in the reporting of the results. The student describes what he or she does mainly in everyday terms. The use of time is uncontrollable.

Satisfactory (2)
The student performs the learning tasks partly independently. The results and the quality of the work exceed the minimum requirements set for the job. There are some factual errors and linguistic shortcomings in the reporting of the results. However, the student strives to describe what he or she does in terms of professional language. The use of time is unplanned.

Assessment criteria, good (3)

Good (3)
The student performs the learning tasks independently. The results and the work are mainly of high quality. The reporting of results is almost error-free and in good professional and business language. Time is under control.

Good (4)
The student performs the learning tasks independently. The results and the making are high quality. Reporting the results is grounded and good professional and business language. Time is under control.

Assessment criteria, excellent (5)

Excellent (5)
The student performs learning tasks independently and independently. The results and making are of high quality. Reporting the results is error-free professional and business language that justifies and evaluates different issues. The use of time is planned.

Qualifications

NULL