Unity Game Development (5 cr)
Code: C-10065-TT00EY83-3025
General information
- Enrollment
-
05.08.2024 - 31.12.2025
Registration for the implementation has begun.
- Timing
-
05.08.2024 - 31.12.2026
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Blended learning
- Institution
- Metropolia University of Applied Sciences, Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 5000
- Course
- C-10065-TT00EY83
Evaluation scale
Hyväksytty/Hylätty
Content scheduling
All of 15 tasks shall be done in order.
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. Introduction 2. Setup 3. Unity Basics 4. Player Character 5. Player Movement 6. Player Visuals 7. Making a Level 8. Lights 9. Audio 10. Shooting 11. Enemy Character 12. User Interface (UI) 13. Game Menus 14. Polish and Details 15. Build and Publishing
Location and time
Course can be done in own pace and course environment is Metropolia's Moodle environment.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace. To complete this course do all the tasks and write a short learning diary (about 2-3 A4 pages) about your work.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.