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Media Art: Practical Applications and Personal Exploration (5cr)

Code: AAVM1343V24-3003

General information


Enrollment
02.12.2024 - 06.02.2025
Registration for the implementation has ended.
Timing
13.02.2025 - 31.05.2025
Implementation has ended.
Number of ECTS credits allocated
5 cr
Mode of delivery
Contact learning
Campus
Yliopisto, Yliopistonkatu 8, Rovaniemi
Teaching languages
english
finnish
Seats
7 - 20
Degree programmes
Audiovisual Media Culture
Teachers
Tomi Knuutila
Course
AAVM1343V24

Evaluation scale

H-5

Objective

After the course the student:
- Knows how to use various multimedia tools, devices and software
- Understands and experiments with programming as a creative and expressive practice
- Knows how to use a visual programming environment and other tools, services and technologies and how they can be connected
- Can combine physical world to digital, by creating interactive things, which are both physical and tangible yet virtual and digital
- Knows how to create interactive, real-time manipulated Phygital (physical/digital) environments
-Is proficient in effectively documenting their own project and communicating it clearly, simultaneously enhancing their skills in documentation and presentation.

Execution methods

1. Section: Lectures and exercises 56 hours, along with independent work for 79 hours.
2. Section: Independent work for 100 hours, presentation of the project at different stages for 16 hours.
Teaching profile: 1st part: Face-to-face, 2nd part: Online 1

Spring

Accomplishment methods

Attendance to lectures, exercises, final work (group or individual), documentation.

Content

The course is divided into two sections. In the first section, fundamental principles of multimedia programming and visual programming are covered, along with various software and interfaces related to applied multimedia expression. The course also explores spatial and sensor-based interaction, converting numerical data into images and sound, and real-time manipulation of moving images and sound in live situations (VJ activities, dance or theater performances, electronic music presentations, etc.). The course involves experimenting, demonstrating, and prototyping with different tools, environments, and technologies.

In the second section, students develop their own multimedia project, deepening their understanding in the chosen area of multimedia expression and creating a media art piece. The project includes experimentation, demonstration, and prototyping with tools, environments, and technologies. Students document and present their projects.

Assessment criteria, satisfactory (1)

0: The outcome is very incomplete or unfinished.

1-2: The outcome is narrow, superficial, or poorly matched to assignment. Execution may contain errors or ambiguities.

Assessment criteria, good (3)

The outcome corresponds to assignment, demonstrates understanding and skil. The outcome is solid, yet there may be shortcomings.

Assessment criteria, excellent (5)

The outcome outlines a broad entity and the knowledge can be applied multidimensionally or placed in different contexts. Performance demonstrates independent grip and insight. The outcome is an intact entity that includes innovative use of tools and technology and critical reflection.

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