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Gamification of business (5 cr)

Code: T42T193OJ-3003

General information


Enrollment

18.03.2024 - 31.07.2024

Timing

23.09.2024 - 18.10.2024

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Unit

Bachelor of Business Administration, Business Information Technology

Teaching languages

  • English

Seats

1 - 45

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Pia Keränen

Responsible person

Pia Keränen

Student groups

  • TA42T23K
    Bachelor of Business Administration, Information Processing, Tornio, Spring 2023

Objective

You understand the basic concepts and methods of gamification and its applications in business. You know how to design and develop an application for the gamification of a business.

Content

Previously acquired competence is applied in a project that gamifies business related activities (e.g. marketing campaign).

- Principles, practices and methods of gamification
- The implementation of a business gamification project by applying previously learned programming skills
- Apllication of project management theory.

Materials

Study materials are presented in implementation plans

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfactory 1

You know how to design a gamification project

Satisfying 2

You know how to implement parts of the project as a part of the project team

Assessment criteria, good (3)

Good 3
You are able to design and implement under supervision an application that gamifies a business

Good 4
You are able to design and implement mostly independently an application that gamifies a business

Assessment criteria, excellent (5)

Excellent 5
You are able to independently design and implement a diverse business gamifying application.

Qualifications

Participation requires object-oriented programming/programming skills or at least AR/VR competence