Gamification of business (5 cr)
Code: T42T193OJ-3003
General information
Enrollment
18.03.2024 - 31.07.2024
Timing
23.09.2024 - 18.10.2024
Credits
5 op
Virtual proportion (cr)
5 op
Mode of delivery
Distance learning
Unit
Bachelor of Business Administration, Business Information Technology
Teaching languages
- English
Seats
1 - 45
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Pia Keränen
Responsible person
Pia Keränen
Student groups
-
TA42T23KBachelor of Business Administration, Information Processing, Tornio, Spring 2023
Objective
You understand the basic concepts and methods of gamification and its applications in business. You know how to design and develop an application for the gamification of a business.
Content
Previously acquired competence is applied in a project that gamifies business related activities (e.g. marketing campaign).
- Principles, practices and methods of gamification
- The implementation of a business gamification project by applying previously learned programming skills
- Apllication of project management theory.
Materials
Study materials are presented in implementation plans
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
Satisfactory 1
You know how to design a gamification project
Satisfying 2
You know how to implement parts of the project as a part of the project team
Assessment criteria, good (3)
Good 3
You are able to design and implement under supervision an application that gamifies a business
Good 4
You are able to design and implement mostly independently an application that gamifies a business
Assessment criteria, excellent (5)
Excellent 5
You are able to independently design and implement a diverse business gamifying application.
Qualifications
Participation requires object-oriented programming/programming skills or at least AR/VR competence