Gamification of business (5 cr)
Code: T42T193OJ-3001
General information
Enrollment
14.03.2022 - 01.08.2022
Timing
01.08.2022 - 31.12.2022
Credits
5 op
Virtual proportion (cr)
5 op
Mode of delivery
Distance learning
Unit
Bachelor of Business Administration, Business Information Technology
Teaching languages
- English
Seats
1 - 40
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Pia Keränen
Responsible person
Pia Keränen
Student groups
-
TA42T21K
Objective
You understand the basic concepts and methods of gamification and its applications in business. You know how to design and develop an application for the gamification of a business.
Content
Previously acquired competence is applied in a project that gamifies business related activities (e.g. marketing campaign).
- Principles, practices and methods of gamification
- The implementation of a business gamification project by applying previously learned programming skills
- Apllication of project management theory.
Evaluation scale
H-5
Assessment criteria, satisfactory (1)
Satisfactory 1
You know how to design a gamification project
Satisfying 2
You know how to implement parts of the project as a part of the project team
Assessment criteria, good (3)
Good 3
You are able to design and implement under supervision an application that gamifies a business
Good 4
You are able to design and implement mostly independently an application that gamifies a business
Assessment criteria, excellent (5)
Excellent 5
You are able to independently design and implement a diverse business gamifying application.
Qualifications
Participation requires object-oriented programming/programming skills or at least AR/VR competence