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Gamification of business (5 cr)

Code: T42T193OJ-3001

General information


Enrollment

14.03.2022 - 01.08.2022

Timing

01.08.2022 - 31.12.2022

Credits

5 op

Virtual proportion (cr)

5 op

Mode of delivery

Distance learning

Unit

Bachelor of Business Administration, Business Information Technology

Teaching languages

  • English

Seats

1 - 40

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Pia Keränen

Responsible person

Pia Keränen

Student groups

  • TA42T21K

Objective

You understand the basic concepts and methods of gamification and its applications in business. You know how to design and develop an application for the gamification of a business.

Content

Previously acquired competence is applied in a project that gamifies business related activities (e.g. marketing campaign).

- Principles, practices and methods of gamification
- The implementation of a business gamification project by applying previously learned programming skills
- Apllication of project management theory.

Evaluation scale

H-5

Assessment criteria, satisfactory (1)

Satisfactory 1

You know how to design a gamification project

Satisfying 2

You know how to implement parts of the project as a part of the project team

Assessment criteria, good (3)

Good 3
You are able to design and implement under supervision an application that gamifies a business

Good 4
You are able to design and implement mostly independently an application that gamifies a business

Assessment criteria, excellent (5)

Excellent 5
You are able to independently design and implement a diverse business gamifying application.

Qualifications

Participation requires object-oriented programming/programming skills or at least AR/VR competence